

I also found it funny that what were originally bugs in the early shooters, got kept and became so commonplace these days (weapon jumping/bunny-hopping). Wouldn't we all rather just get to the core and shoot at each other? That's why our only items are weapons, really. I really hate items, because (1) they're designed purposely to unbalance the game slightly in favour of the person who can keep collecting them, and (2) you end up getting distracted by low ammo/health counts and have to go hunting for items instead of players, whereas with regeneration, a quick run and hide is also a good opportunity to reload your gun and get straight back to it.

I was a hardcore Quake and UT player, so I guess I overplayed the classic type of deathmatch too much and needed something different. What amuses me is how much everyone appreciates these gameplay rules we had from the outset. Every time I play a game I'm looking at gameplay mechanics and other minuscule but varied parts of it to glean ideas and apply them to our game. Red Eclipse thrives on this sort of thing, just nobody really knows it. See, this is why I don't mind discussions like this. Xonotic seems to be a bit more hardwarehungry than RE. One thing more maybe, though most people wont care really. Thats all I can say from one hour playing. Though they wouldnt fit at all into RE, as the player is a twolegged Jet anyway. Vehicles I didnt saw so far, but I liked vehicles much in all games that offered them. On the other side they seem to have innovative and fun to play gamemodes, I played a round of freezetag, it seems to be pretty tactical. The bunnyhopping never bothered me before, but since I play RE, it just doesnt look good to me anymore. I needed pretty much time to get the switching between that and the main gun done quick enough in Nexuiz, and it seems I have to learn it again. Two things that I would criticize about it, is a) this jumpgun and b) the bunnyhopping.

Even though it's geared towards competition, it also has play modes for those who just want to enjoy a few battles against other players.I played it today a while, and the graphics is not so different for me (I play both games on lowest settings, so I cant tell who has the nicer HDR or stuff like that xD).
Xonotic laggy plus#
The mix of this speed of travel, plus a scene design that favors it, could make even people with the strongest stomachs motion sick. All of the traditional techniques that allow you to move quickly in these kinds of games are here: 'strafe jumping', 'rocket jumping', etc. The game not only allows you to practically fly through the scenes, but it also almost pushes you to do so. The main characteristic of Xonotic, and one that definitely does not make it any different from the rest of the games in this genre, is its speed. In addition, as it is in some way geared towards competitive play, Xonotic has a number of play modes that are especially geared towards one on one duels. To start off, Xonotic offers no less than sixteen different play modes, including, of course, the classic capture the flag or the legendary individual or team 'deathmatch'.
Xonotic laggy series#
Xonotic is a first-person shooter that was (quite obviously) inspired by games such as Unreal Tournament or Quake III, but which adds a series of changes and variations to its mechanics as it tries to be 'the best open-source shooting game'.
